v2.1! Speedrun Timer & Fullscreen-able
EkoScape » Devlog
🚀 v2.1
I’m proud to announce the release of EkoScape v2.1!
Check out the YouTube video above, and you can download & play the game at esotericpig.itch.io/ekoscape. 🤖
🫡 Major Changes
- Speedrun timer in bottom right during gameplay. Press T to turn it off.
- In a future devlog, I’d like to submit an official speedrun time. :D
- Fullscreen mode. Press F11 to toggle between fullscreen and windowed.
- This is just a simulated “fullscreen,” so it doesn’t actually change your screen’s display mode. In SDL2, it simply maximizes the window, removes the title bar, and hides the cursor.
- Changed the macOS build to be a proper EkoScape.app bundle, instead of a raw binary.
- Unfortunately, it’s still unsigned for now, as that costs money, but you can bypass that. :(
- vsync option in main menu.
- Added an itch manifest file.
- If you’re using the itch app, on launch you’ll now get options to open the Maps folder or the Maps Guide.
- Void space types,
_
(underscore), for Maps.- It basically means nothing is drawn there and is purely black.
- This is for areas where the player will never go and could potentially improve performance by not having to draw those areas.
- For the textures, changed the code to crawl
assets/textures/
for new sub folders so that it’s now even easier to mod. - Fixed & improved some OpenGL/SDL2 code, especially for Windows & macOS.
- Fixed a bug in the engine where turning left/right caused a jerky animation if the turning speed from a Map was not a multiple of 10.
🔍 Minor changes
- Switched to use itch’s butler app for pushing builds.
- If you’re using the itch app, new updates will require far less time to download/install!
- Refactored Input so can more easily add gamepad/joystick support in the future.
- Updated internal timer code to use 64-bit time (more accurate) instead of 32-bit.
- Changed “weird mode” (shhh… it’s a secret) to re-use the Robots defined in the Map, and then use normal ones when out.
- Added a Linux launcher script (EkoScape.sh) for possibly adding other architectures in the future.
- Recommended online ASCII editors in the Maps Guide (README).
- Made some code more robust (recover from errors).
- Refactored a bunch of code.
Files
ekoscape-linux-x64.zip 18 MB
Version 3 5 days ago
ekoscape-macos-universal.zip 19 MB
Version 2 5 days ago
ekoscape-windows-x64.zip 17 MB
Version 2 5 days ago
Get EkoScape
Download NowName your own price
EkoScape
Simple 3D step-based game, like a 3D Pac-Man.
Status | Released |
Author | esotericpig |
Tags | 3D, Arcade, First-Person, maze, Minimalist, Open Source, Retro, Short, Singleplayer, weird |
Languages | English |
More posts
- For Devs: Multi-channel Butler Script3 days ago
- "Boss" Key & Secret75 days ago
- Raygun Map82 days ago
- Using Tiled Map Editor84 days ago
- Initial Release of EkoScape!86 days ago
Leave a comment
Log in with itch.io to leave a comment.